Orbital Conflict
Screenshot of Orbital Conflict
Release Dates
- Developed during 2003 and 2004
- Released under GPL: September 2006
Description
Orbital conflict is a 2D game inspired by the arcade game Omega Race, but with updated graphics and some added features like powerups.
Comments
When I first got into programming, this is really what I wanted to create. At first I didn't have the skills and experience to build a game so I started over from scratch a couple of times. The current version was started in January 2003. I worked on it on and off and stopped working on it in May, 2004. In September 2006, I decided to release what I had done under the GPL and host it on sourceforge.
This was originally going to be a shareware product for FrontBrain.com. However, I never got it fully polished with things like music and sound effects, where I thought it was something I could sell. Because Orbital Conflict would have taken longer to polish well, I decided to write Folder Cruiser, and make that my first shareware product.
When I look back at it I am pretty impressed with how complete it really is. There are definitely some things I would do differently if I were to write this now, but overall I am pretty proud of this project. The things I would do differently include: better use of C++/OOP best practices, const correctness, use C++ exception handling, apply design patterns only where appropriate (I definitely know I misused the singleton pattern in this project).
OS/Language/Libraries
- OS: Cross Platform (Windows, Mac, Linux)
- Language: C++
- Libraries: SDL, OpenGL, STL
Status
It is pretty complete and playable, and actually pretty fun, but I haven't actively worked on it in quite some time. The main reason I haven't worked on it is because I don't have anyone else to work on it with or anyone actively using it to keep me interested in developing it. I may pick it up again if I had someone to work on it with.
