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Orbital Conflict

Screenshot of Orbital Conflict

Release Dates

  • Developed during 2003 and 2004
  • Released under GPL: September 2006

Description

Orbital conflict is a 2D game inspired by the arcade game Omega Race, but with updated graphics and some added features like powerups. 

Comments

When I first got into programming, this is really what I wanted to create.   At first I didn't have the skills and experience to build a game so I started over from scratch a couple of times.  The current version was started in January 2003.  I worked on it on and off and stopped working on it in May, 2004.  In September 2006, I decided to release what I had done under the GPL and host it on sourceforge.

This was originally going to be a shareware product for FrontBrain.com.  However, I never got it fully polished with things like music and sound effects, where I thought it was something I could sell.  Because Orbital Conflict would have taken longer to polish well, I decided to write Folder Cruiser, and make that my first shareware product.

When I look back at it I am pretty impressed with how complete it really is.  There are definitely some things I would do differently if I were to write this now, but overall I am pretty proud of this project.  The things I would do differently include: better use of C++/OOP best practices, const correctness, use C++ exception handling, apply design patterns only where appropriate (I definitely know I misused the singleton pattern in this project).

OS/Language/Libraries

  • OS: Cross Platform (Windows, Mac, Linux)
  • Language:  C++
  • Libraries:  SDL, OpenGL, STL

Status

It is pretty complete and playable, and actually pretty fun, but I haven't actively worked on it in quite some time. The main reason I haven't worked on it is because I don't have anyone else to work on it with or anyone actively using it to keep me interested in developing it. I may pick it up again if I had someone to work on it with.

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